Although Young Stars’ run in the ESEA Open10 play-offs didn’t get off to the best start, the players have no intention of giving up. After a turbulent start, they’re slowly gaining momentum and proving with every match that they can fight to the very end. They’re now through to the fourth round of the lower bracket, and all the signs suggest they haven’t had their final say yet.
A bumpy ride, but still in the running – Young Stars battle on in the ESEA play-offs
Bye round
To kick off the play-offs, the Young Stars academy didn’t even have to log onto the server. Thanks to their first-round seeding, they received a ‘bye’ – a free pass to the next stage. Starting without pressure or direct competition allowed them a moment to catch their breath, but as it turned out, too long a rest doesn’t always work in their favour.
Young Stars AC 0:2 Ace Team 2
walkover
In the second round, an unusual situation arose: Young Stars failed to turn up for their scheduled match against Ace Team 2. The walkover meant an immediate drop to the lower bracket, where every subsequent match was a battle for survival. Although the circumstances were far from ideal, the academy returned to the server motivated and ready to fight.
Young Stars AC 2–0 Tower
13:2 | Nuke
In their clash with Tower, the Young Stars AC players dictated the terms of the game from the outset. On Nuke, they dominated both the round openings and the execution of key moments. They performed brilliantly in one-on-one duels, winning most of the crucial individual clashes and managing to keep their cool even during the more chaotic moments. Their play looked mature, free of unnecessary mistakes, with a clear plan and self-assurance.
The pace of the match was clearly in their favour; the lead they quickly established demoralised their opponents, who were unable to find a way to break through the defence or halt the academy’s offensive. The Young Stars closed out each round almost flawlessly and left no doubt as to who ruled the server. The 13–2 scoreline speaks for itself; it was a one-sided display of strength that not only secured their promotion but also provided a mental boost following earlier setbacks.
13–8 | Ancient
On Ancient, the match took a completely different course to the earlier one on Nuke. From the very first rounds, it was clear that Tower had no intention of giving up the map easily; their rivals played much more boldly, read the situation better and made effective use of the space on the map. Young Stars had to cope with the pressure, and the start of the match proved difficult for them. Their opponents found their rhythm, which led to Young Stars losing several rounds in a row and a half-time score that wasn’t quite what the academy had hoped for.
The second half, however, was a completely different story. Young Stars showed character, focus and better tactical preparation. They were able to capitalise on every mistake their opponents made, and their communication and teamwork clearly became more fluid. As time went on, they began to control the flow of the map, taking the initiative point by point. A run of winning rounds allowed them to break through Tower and close out the map with a score of 13–8, proving that even under pressure they can get back into the game and see it through to the end.
decider | Train
Although Train was in reserve as the decider, there was no need for it to be played at all. Young Stars closed out the series in two maps, showing that on the day they were simply the better team. Efficiency, composure and confidence at crucial moments were enough to decide the match in their favour, leaving Tower with no room to respond in the third map.
Young Stars AC 2–0 Cowboys-Esports
13:6 | Dust 2
From the outset, Dust 2 looked set to be a more evenly matched contest. Cowboys-Esports had no intention of giving up the initiative without a fight and, for most of the first half, effectively countered Young Stars’ attempts. The match went round for round, with neither side able to build a sustained lead. The tied score at half-time only served to heighten the tension, and it looked as though the match would be decided by the finer details.
After the break, Young Stars found their stride and began to take control of the match. They played with greater confidence, efficiency and freedom, which quickly translated into rounds in their favour. Cowboys-Esports were no longer able to keep up with the academy’s pace, and the latter comfortably saw out the map, winning 13–6.
13–9 | Mirage
On Mirage, Young Stars continued their winning streak from Dust 2. From the very first rounds, they looked well-prepared and focused; their play was organised, and they made their in-game decisions with great composure. They quickly built up a comfortable lead, demonstrating that they could control the flow of the match even on the more challenging sections of the map.
Cowboys-Esports tried to make up for their losses, but the mental and organisational edge was already with the academy. Young Stars effectively kept their opponents at bay, not giving them a chance to find their rhythm. Although there were the odd slip-ups at times, these did not affect the final result; a 13–9 victory sealed their win in the series.
decider | Nuke
Nuke had been set aside as the decider, but Young Stars didn’t give their opponents a chance to even get that far. Their confident performance on the earlier maps meant that Nuke remained merely a formality in the series – ready for battle, but unnecessary on the day. This result only served to underline the academy’s dominance in this series.
Young Stars AC showed that, despite a few stumbles at the start of the play-offs, they are capable of getting back on track and imposing their style of play on their opponents. Two convincing victories in a row mean not only progression to the fourth round, but also a clear signal that the academy has not yet had its final say. Further challenges lie ahead, and with their form seemingly on the up, it remains to be seen what the rest of the losers’ bracket will bring.
Young Stars (x.com — Facebook — team profile)

